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Mixing Guitars and Vocals Mono to Stereo

Lets say we have a small home recording band with less microphones to record drums and their guitars and stuff and we only have one guitar recording track. It will sound boring and dull. guitar-mixing-mono-to-stereo Lets try a nice idea of mixing guitars and vocals mono to stereo.

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The 3D axis of mixing

This article will show you some ideas to make your mixes more clean, organic, natural and tactile by using a simple trick. All of us having the same problems from time to time in the studio. You've made a recording or a song and the sum of all instruments and sounds are not working. Your mix sounds scary, not clean and you cannot locate the different instruments.

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Reasons to use Send-Return FX

Some of my clients always ask me how to mix their songs better with the main effects (FX) like reverbsread in german and delays and work out the depth of a song. I always tell and explain them the following simple Reasons and Examples for Send-Return Channels and how I work with it and why.

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Usefull Mixing Tips and Tricks

The  first principle of mastering is this: "changing anything affects everything" Bob Katz --- A little walkthrough and some ideas to sounds better with your songs. Make your Song sounds Clear and Boom! Use a natural DC Offset/Subsonic Resonance removing by adding Highpass/Lowcut Filters in each Channel of your Song. In example: Kickdrums/Basses around 20-60Hz, Mid-Frequencies around 80-250Hz, Upper Mid Frequencies, Highs like Hihats, Cymbals, Rides and every FX you don't need in the Ground around 300-500Hz. That will save your Ground from a washy and muddy result.

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3 Important things for your mix

german-flagI think the 3 most important things for a good mix are

* EQing - each instrument and/or sound needs his own space and frequencies. you do this most of the time with highpass/lowpass filters on each channel or peak/bell/notch as well

* Leveling - each instrument and/ or sound needs his own level for a good glued mix. you do this with channelfaders, reverbs, delays and panning

* Clean your EFX - each efx like reverbs or delays needs low and highcuts too. an example: keep in mind, that there is no reverb in nature in the high frequencies or in the low end. so I cut all reverbs under 300-500Hz and over 5-8Khz (depends on the trak) but thats only my way.

sometimes also usefull are

* to gate/ sidechaining - good examples are "kik meets bassline", "percussions and hihats meets low end" (you can also gate your reverbs, delays and other efx to clean it (like point 3 of most important things)

* volume automation or limiting your freak out synthesizers and percussion sounds. works sometimes also with gates

* keep the channels low and keep in mind that all channels summing to a much louder signal at the end of your Mixer/ DAW. if you think the trak is to low, make your monitoring louder and not the trak!!!

and last but not least a quote of bruce swedien(michael jackson engineer):

compression is for kids!

I think the 3 important things for a good mix are 1. EQing - each instrument and/or sound needs his own space, energy and frequency spectrum in your mix and song. You can do this mostly with highpass/ lowpass or shelving filters on each channel or with peak/bell/notch to thin out problematic and resonating frequencies of an instrument or sound.

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